The Shanghai Amusement Exhibition closed on the 23rd. VR&AR is full of energy!

On October 23, the three-day 2016 China (Shanghai) International Amusement Facilities Fair (hereinafter referred to as Shanghai Amusement Exhibition) ended perfectly. The exhibition area reached 25,000 square meters, totaling 1,100 booths and 300 exhibitors attracted A large number of theme park equipment suppliers and professional buyers from leisure travel, theme parks, culture and sports, etc. have come to become domestic and foreign amusement facilities and equipment companies, and have gained important opportunities for success, brand display and development. It is an international amusement industry. The event is a stage for cooperation and win-win. It is worth noting that at this Expo, VR&AR equipment has become the focus of attention in many industries, showing extraordinary vitality!
According to a rough calculation, exhibitors with VR/AR new equipment and new scenarios as exhibitors account for 50% of exhibitors. At the Expo site, immersive VR technology combined with live-action CS battles, wearing VR glasses to get an interplanetary traverse, and other facilities have attracted many people in the industry and visitors to stop.
“At present, VR/AR technologies are still only part of the theme park experience. In the travel and leisure industry, consumer experience is even more important. While the industry is improving the level of research and development, it is still necessary to improve the quality of entertainment equipment and improve services. Quality, in order to enhance consumer satisfaction.” Analysis of Feng Yuguo, secretary-general of the China Amusement Park Amusement Park Association. (http://)

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