Have you ever played with the evolutionary history of children's playthings?

1960
Evolution of playthings 1
In 1960, the world's first etch sketch board fell to American stores for $2.99. Since then, this sketch board has sold more than 100 million copies worldwide. The screen of this board is filled with aluminum powder. There are two knobs under the board. Turning these two knobs will move the pen tip built into the board and move the aluminum powder to draw the lines. People can now play with the “etch sketch” app on their mobile phones or tablets, and even have a special filter that can convert photos into this special effect.
1974
Evolution of playthings 2
There are two players to play in Siziqi. Players are only ahead of their opponents, so that the same color pieces can be consistent in the horizontal, vertical or oblique direction to win the game. Now the app on the phone allows players to play against strangers in the computer or around the world in the four-game game.
1979
Evolution of playthings 3
In this game, one player draws a character from 24 character characters, and the other player asks him what the character of the character is, and the former can only answer "yes" or "no" to determine through this series of questions and answers. What is this role. Similarly, this game also has a mobile version.
1990
Evolution of playthings 4
Super Nintendo is Nintendo's second-generation home console. Some media have hailed it as the world's greatest game console. Worldwide, this console sold about 50 million units.
1996
Evolution of playthings 5
The Japanese created the Tuoma. This is a digital pet that is kept in the machine. If the player does not take care of it, the pet will "die" (some will die even if it is half a day). Many schools are forbidden to play on the campus, because players need to care about the pets in their hands. This toy was popular in the 1990s, and in 2013, it returned to the public in the form of a mobile app.
1998
Evolution of playthings 6
The Game Boy and Game Boy Color add up to more than 118 million units worldwide. In 1995, game makers managed to address gender discrimination, but Nintendo claimed that 46% of Game Boy users were girls.
1998
Evolution of playthings 7
In the three years of the first production of the Phoebe Elf, the toy has sold 40 million. This robot toy that looks like an owl doesn't start in English at first, only uses the original "Phoebe", but then it learns English slowly. In 2013, the new version of Phoebe has been improved. It will remember that the player gives it a name, listens to music and dances, and even changes the character according to how good the player treats it. There is an app that allows players to create Phoebe dolls.
1999
Evolution of playthings 8
MSN is a computer desktop instant messaging software that allows users to chat in the software, including expressions and text. Within a day, the hottest time to chat with MSN is usually after school. However, in the era when dial-up was still needed, parents could stop the child from continuing to chat with MSN by simply unplugging the phone line. In 2006, MSN had 24 million active users, but now people are chatting with WhatsApp, and WhatsApp now has 1 billion users.
2009
Evolution of playthings 9
At first, players could only play Angry Birds on the iPhone, but soon the game occupied the position of other touch-screen smartphones. By 2015, the download of Angry Birds has reached more than 3 billion. If at school, a young man playing a game like Angry Birds with a smartphone or tablet is outdated. However, as an emerging research area, experts are also exploring the specific impact of touch-screen technology on children's childhood development.
2016
Evolution of playthings 10
One of the hallmarks of this Barbie Dream House that can use Wi-Fi is the use of a speech recognition system. Children can use voice to manipulate the behavior in the house, such as opening the oven. The Barbie dolls also want Siri to use voice to reply to the children's requests. At the time of the sale of this toy, some people raised objections to the privacy of this toy. Because this toy will record the player's voice and send them to a third-party company. Of course, after inspection, I found that this toy is very safe and allows children to play with confidence. In 2016, Matell made the biggest improvement since the appearance of Barbie: they released Barbie's new skin tone, hair style and a variety of body types.
2016
Evolution of playthings 11
In 2014, Facebook bought the Oculus Rift, a head-mounted VR monitor, for $2 billion. When playing games like My World, this head-mounted display gives players an immersive VR experience. This head-mounted VR monitor is also used in many places to help train medical students to perform surgery.

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